kiskInstall

AsmodiansLv 45 ChanterTriniel

Lukascaiiro

88,721 CP
CGear
  1. +5
    Aulamus EarringsB 22 → S+ 55 to 63

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed19% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed15%
    3. 3Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +5
    Bakarma GlovesD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  3. +5
    Bakarma PauldronsD 2 → S+ 59 to 61

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Critical Hit→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +5
    Vakron BootsD 3 → S+ 59 to 65

    62 on average

    1. 1Reroll Perfect Resist→ ideally Move Speed, Perfect Chance or Attack14% a try
    2. 2Reroll Crossguard +1→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll Critical Hit→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  5. +9
    Vakron BreastplateC 9 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +5
    Vakron HelmD 1 → S+ 58 to 65

    60 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase12% a try
    2. 2Reroll Protection Circle +1→ ideally Double Chance or Attack increase10%
    3. 3Reroll Status Effect Resist→ ideally Double Chance or Attack increase7%
    4. 4Reroll Endurance→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +5
    Vakron CloakB 15 → S+ 56 to 66

    60 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  8. +5
    Bakarma GreavesC 10 → S+ 56 to 58

    57 on average

    1. 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
    3. 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1

    Then bind it fully.

Arcana crafts

  1. Mirror of VigorC 12 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  2. Chalice of MagicC 8 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  3. Parchment of VigorC 11 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  4. Compass of VigorB 16 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  5. Bell of VigorA 26 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Can't reach S+