Rerolls
How we plan
+5Up nextAulamus NecklaceB 14 → S+ 56 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +119% a try
- 2Reroll Block→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +115%
- 3Reroll Intelligence→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+5Aulamus EarringsB 22 → S+ 55 to 6360 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma PauldronsD 2 → S+ 59 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Critical Hit→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Vakron BootsD 3 → S+ 59 to 6562 on average
- 1Reroll Perfect Resist→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Crossguard +1→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Critical Hit→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+9Vakron BreastplateC 9 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron HelmD 1 → S+ 58 to 6560 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase12% a try
- 2Reroll Protection Circle +1→ ideally Double Chance or Attack increase10%
- 3Reroll Status Effect Resist→ ideally Double Chance or Attack increase7%
- 4Reroll Endurance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron CloakB 15 → S+ 56 to 6660 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll Block→ ideally Double Chance or Attack increase8%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma GreavesC 10 → S+ 56 to 5857 on average
- 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
Then bind it fully.
Arcana crafts
Mirror of VigorC 12 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Chalice of MagicC 8 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Parchment of VigorC 11 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Compass of VigorB 16 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of VigorA 26 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.