CGear
Rerolls
How we plan
+11Up nextBakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Reroll Defense→ ideally Attack, Combat Speed or Focused Eye +118% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed or Focused Eye +114%
- 3Reroll Block→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll HP→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateB 16 → S+ 57 to 5958 on average
- 1Reroll Critical Hit Resist→ ideally Damage Boost, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Natural HP Regen→ ideally Damage Boost, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Revitalization Contract +1→ ideally Damage Boost, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Boost Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Good+13
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsA 28 → S+ 56 to 5958 on average
- 1Reroll Defense→ ideally Attack or Double Chance10% a try
- 2Reroll Natural HP Regen→ ideally Attack or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma GreavesB 13 → S+ 56 to 5756 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1 or Perfect Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1 or Perfect Chance8%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1 or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance
Then bind it fully.
+10Bakarma CloakB 17 → S+ 65 to 6766 on average
- 1Reroll Endurance→ ideally Attack increase, Attack, Focused Eye +1 or Hunter's Resolve +19% a try
- 2Reroll Status Effect Resist→ ideally Attack increase, Attack, Focused Eye +1 or Hunter's Resolve +16%
- 3Reroll HP→ ideally Attack increase, Attack, Focused Eye +1 or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Attack Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma BootsD 5 → S+ 59 to 6060 on average
- 1Reroll Wind Vigor +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Status Effect Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Constitution→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Accuracy→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Bakarma HelmA 23 → S+ 5656 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Attack increase6% a try
- 2Reroll Wind Vigor +1→ ideally Attack, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack Double Chance Attack increase
Then bind it fully.
Can't reach S+
+12Rupture LongbowS 53Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+11Berk NecklaceB 13Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+9Divine Canyon RingD 3Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.