CGear
Rerolls
How we plan
+10Up nextAulamus EarringsD 1 → S+ 55 to 6359 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed29% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed24%
- 3Reroll Guarding Seal +1→ ideally Might, Precision, Attack or Move Speed18%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+10Aulamus LongswordB 12 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost24% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
Then bind it fully.
+10Aulamus NecklaceB 12 → S+ 56 to 6057 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision or Fury +124% a try
- 2Reroll MP→ ideally Combat Speed, Might, Precision or Fury +119%
- 3Reroll Flight Power→ ideally Combat Speed, Might, Precision or Fury +114%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Fury +1
- Good+13 to +14
- Impact Hit +1 Accuracy Critical Hit
Then bind it fully.
+10Vakron PauldronsD 3 → S+ 60 to 6662 on average
- 1Reroll Regeneration→ ideally Attack, Double Chance, Critical Damage Boost or Fury +115% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
- 3Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Critical Hit→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Vakron GlovesB 15 → S+ 60 to 6663 on average
- 1Reroll Defense→ ideally Attack, Perfect Chance or Fury +112% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Perfect Chance or Fury +19%
- 3Reroll Back Defense→ ideally Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma HelmD 2 → S+ 57 to 6259 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack11%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Block→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateA 26 → S+ 59 to 6160 on average
- 1Reroll Willpower→ ideally Fury +1, Perfect Chance or Impact Hit +18% a try
- 2Reroll Front Defense→ ideally Fury +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Fury +1 Perfect Chance Impact Hit +1
- Good+14
- Insulting Roar +1
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 57 to 5958 on average
- 1Reroll Accuracy→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance12% a try
- 2Reroll Evasion→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
- 3Reroll MP→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance6%
- 4Reroll Block→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Chalice of MagicC 11 → S+ 66Craft a Unique withFury +1 Impact Hit +1
Bell of MagicB 14 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
Compass of MagicC 10 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
Mirror of MagicB 21 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon BootsA 25Its best rolls fall short.
+10Divine Canyon CloakB 13Its best rolls fall short.
+10Judicator EarringsB 21Its best rolls fall short.
+10Anguish RingA 23Its best rolls fall short.
Division RingB 19Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.