CGear
Rerolls
How we plan
+5Up nextBakarma PauldronsC 5 → S+ 56 to 6058 on average
- 1Reroll Regeneration→ ideally Attack, Double Chance or Critical Damage Boost16% a try
- 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Hunter's Soul +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+12Bakarma BreastplateC 10 → S+ 55 to 5957 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll Constitution→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5856 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +114% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +111%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Wind Vigor +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Bakarma GlovesS 38 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Combat Speed or Perfect Chance8% a try
Reroll it until it lands one of these:
- Best+15
- Combat Speed Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+5Bakarma BootsD 3 → S+ 59 to 6060 on average
- 1Reroll Defense→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Constitution→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%
- 4Reroll Hunter's Soul +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 61 to 6261 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +18% a try
- 2Reroll Block→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +15%
- 3Reroll MP→ ideally Attack, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+5Spiritforged BowC 8Its lines are fixed.
Anguish GuardD 0Its best rolls fall short.
Anguish CloakD 4Its best rolls fall short.
Lakshmi NecklaceC 8Its best rolls fall short.
Liberator EarringsD 4Its lines are fixed.
Chaser EarringsD 3Its lines are fixed.
Anguish RingA 23Its best rolls fall short.
Avenger RingD 0Its lines are fixed.
Avenger BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-27 03:42 UTC. Their page looks them up again when it's opened in a browser.