kiskInstall

AsmodiansLv 45 AssassinTrinielSuccubus

M1lk

101,229 CP
CGear
  1. +10
    Aulamus EarringsB 14 → S+ 56 to 64

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed20% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed16%
    3. 3Reroll Block→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Aulamus EarringsA 28 → S+ 56 to 62

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed16% a try
    2. 2Reroll Revitalization Contract +1→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Rear Smite +1

    Then bind it fully.

  3. +10
    Aulamus RingD 0 → S+ 59 to 65

    63 on average

    1. 1Reroll Intelligence→ ideally Might, Precision or Attack18% a try
    2. 2Reroll MP→ ideally Might, Precision or Attack15%
    3. 3Reroll Defiance +1→ ideally Might, Precision or Attack11%
    4. 4Reroll Block→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  4. +10
    Bakarma BreastplateD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
    4. 4Reroll Defense Break +1→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 3 → S+ 57 to 65

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Back Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Determination +1→ ideally Attack, Critical Damage Boost or Double Chance11%
    4. 4Reroll Critical Hit→ ideally Attack, Critical Damage Boost or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  6. +10
    Aulamus RingB 16 → S+ 56 to 65

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Attack18% a try
    2. 2Reroll Block→ ideally Might or Attack14%
    3. 3Reroll Storm Rampage +1→ ideally Might or Attack10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
    Fine+10
    Ambush +1

    Then bind it fully.

  7. +10
    Aulamus NecklaceB 14 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision22% a try
    2. 2Reroll Defense→ ideally Combat Speed, Attack, Might or Precision17%
    3. 3Reroll Ambush Stance +1→ ideally Combat Speed, Attack, Might or Precision14%
    4. 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  8. +10
    Vakron GlovesD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance15% a try
    2. 2Reroll Willpower→ ideally Attack, Combat Speed or Perfect Chance12%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance9%
    4. 4Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  9. +10
    Bakarma BootsD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance14% a try
    2. 2Reroll Constitution→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance11%
    3. 3Reroll Defense Break +1→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
    4. 4Reroll Status Effect Resist→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  10. +10
    Vakron CloakD 0 → S+ 57 to 67

    61 on average

    1. 1Reroll Constitution→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase or Double Chance11%
    3. 3Reroll Front Defense→ ideally Attack increase or Double Chance8%
    4. 4Reroll Natural MP Regen→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +16
    Rear Smite +1 Assault Stance +1 Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  11. +10
    Vakron HelmB 15 → S+ 60 to 64

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance or Attack12% a try
    2. 2Reroll Ambush Stance +1→ ideally Double Chance or Attack9%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  12. +10
    Bakarma GreavesB 13 → S+ 57 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack12% a try
    2. 2Reroll Block→ ideally Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack9%
    3. 3Reroll Defense Break +1→ ideally Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorC 12 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  2. Chalice of VigorC 11 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  3. Bell of MagicD 1 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
  4. Compass of MagicB 15 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
  5. Mirror of VigorB 18 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1

Can't reach S+