Rerolls
How we plan
+10Up nextBerk NecklaceB 13 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Attack, Might, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision21% a try
- 2Reroll Natural HP Regen→ ideally Attack, Might, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision16%
- 3Reroll MP→ ideally Attack, Might, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1 Precision
Then bind it fully.
+10Aulamus RingD 0 → S+ 59 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack21% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack16%
- 3Reroll Block→ ideally Might, Precision or Attack12%
- 4Reroll HP→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+11Berk EarringsB 20 → S+ 56 to 6058 on average
- 1Reroll Block→ ideally Might, Attack or Precision20% a try
- 2Reroll MP→ ideally Might, Attack or Precision15%
- 3Reroll Accuracy→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+6Bakarma PauldronsD 0 → S+ 57 to 6159 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
- 3Reroll MP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Heightened Sixth Sense +1→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+7Argo GlovesA 30 → S+ 55 to 6560 on average
- 1Reroll Willpower→ ideally Attack or Perfect Chance11% a try
- 2Reroll Accuracy→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14 to +15
- Assault Stance +1 Exploit Weakness +1
- Fine+10
- Impact Hit +1
Then bind it fully.
+10Vakron GreavesD 0 → S+ 59 to 6360 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack14% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 4Reroll Defense Break +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+6Vakron HelmD 0 → S+ 59 to 6461 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance or Attack13% a try
- 2Reroll Block→ ideally Attack increase, Double Chance or Attack10%
- 3Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Attack8%
- 4Reroll Defense Break +1→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Attack
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+10Bakarma CloakB 16 → S+ 57 to 6459 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance or Assault Stance +111% a try
- 2Reroll Evasion→ ideally Attack increase, Double Chance or Assault Stance +18%
- 3Reroll HP→ ideally Attack increase, Double Chance or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
+2Parchment of VigorB 16 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
+2Chalice of VigorB 17 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Can't reach S+
+12Spiritforged DaggerC 8Its lines are fixed.
+10Bakarma GuardA 23Soul Fuse it for one more line.
+9Anguish BootsD 0Its best rolls fall short.
+10Liberator EarringsD 2Its lines are fixed.
+8Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.