DGear
Rerolls
How we plan
+10Up nextBerk NecklaceC 11 → S+ 56 to 5757 on average
- 1Flight Power17% a try
- 8MP13%
- 17Blessing of Life +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Wind's Promise +1
Then bind it fully.
+7Vakron GlovesD 0 → S+ 60 to 6562 on average
- 2Defense15% a try
- 6Critical Damage Defense12%
- 12Natural HP Regen9%
- 18Survival Willpower +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+7Bakarma PauldronsD 0 → S+ 59 to 6160 on average
- 3Defense15% a try
- 7Back Defense12%
- 13Critical Hit Resist9%
- 19Natural HP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma BreastplateC 10 → S+ 58 to 6160 on average
- 4Constitution14% a try
- 9Natural MP Regen11%
- 14Regeneration9%
- 22Inspiring Spell +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma HelmC 8 → S+ 57 to 6159 on average
- 5Willpower13% a try
- 11Back Defense10%
- 16Natural HP Regen8%
- 23Incoming Heal5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Bakarma GreavesD 2 → S+ 56 to 5857 on average
- 10Willpower11% a try
- 15Front Defense8%
- 20Protection Circle +15%
- 21Inspiring Spell +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Unyielding BootsC 11Its best rolls fall short.
+3Liberator CloakD 0Its lines are fixed.
+3Liberator EarringsD 3Its lines are fixed.
+3Liberator EarringsD 3Its lines are fixed.
+9Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.