Rerolls
How we plan
+10Up nextAulamus EarringsB 20 → S+ 57 to 6559 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Move Speed23% a try
- 2Reroll Block→ ideally Might, Precision or Move Speed18%
- 3Reroll Earth's Promise +1→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus NecklaceA 27 → S+ 56 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +114% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1
Then bind it fully.
+10Aulamus RingA 22 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Precision12% a try
- 2Reroll Natural MP Regen→ ideally Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Aulamus RingC 9 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision17% a try
- 2Reroll Tremor Crush +1→ ideally Might or Precision13%
- 3Reroll Gust Rampage +1→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron BreastplateB 13 → S+ 59 to 6462 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Crossguard +1→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron GlovesC 8 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack or Perfect Chance11%
- 3Reroll Defense increase→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Inspiring Spell +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 58 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Impact Hit +1
Then bind it fully.
+10Vakron HelmD 2 → S+ 58 to 6560 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
- 2Reroll Status Effect Resist→ ideally Double Chance or Attack increase10%
- 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase8%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron CloakC 6 → S+ 56 to 6660 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Earth's Promise +1→ ideally Double Chance or Attack increase10%
- 3Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase7%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Parchment of VigorC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Compass of VigorA 24 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bind or enchant
Mirror of VigorA 23 → S+ 57Enchant it fully
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
+5Division BootsD 0Its best rolls fall short.
+5Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.