CGear
Rerolls
How we plan
+10Up nextAulamus EarringsA 29 → S+ 56 to 6459 on average
- 1MP22% a try
- 8Heightened Sixth Sense +117%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 56 to 6460 on average
- 2Evasion19% a try
- 7Natural HP Regen15%
- 15Defense12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Aulamus NecklaceA 22 → S+ 56 to 6159 on average
- 3Natural HP Regen19% a try
- 10Defense15%
- 21Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 57 to 6561 on average
- 4MP17% a try
- 11Natural MP Regen14%
- 16Status Effect Resist11%
- 18Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingB 18 → S+ 59 to 6562 on average
- 5Evasion15% a try
- 13HP12%
- 20Whirlwind Slice +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Savage Roar +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 57 to 6562 on average
- 6Flash Slice +116% a try
- 12Defiance +113%
- 19Accuracy11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
- Fine+10
- Ambush +1
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 57 to 6059 on average
- 9Dexterity15% a try
- 14Critical Damage Defense12%
- 17Natural HP Regen9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Impact Hit +1
Then bind it fully.
Arcana crafts
Chalice of MagicD 1 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Mirror of MagicB 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
+2Parchment of VigorS 39 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Can't reach S+
+11Spiritforged DaggerC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding GreavesC 10Its best rolls fall short.
Divine Canyon HelmB 13Its best rolls fall short.
Divine Canyon GlovesC 10Its best rolls fall short.
Divine Canyon BootsD 0Its best rolls fall short.
Unyielding CloakD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.