CGear
Rerolls
How we plan
+11Up nextBakarma BreastplateD 0 → S+ 55 to 5957 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll MP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Unyielding Resolve +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Vakron HelmB 15 → S+ 56 to 6659 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9%
- 3Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14
- Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Block→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll MP→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Wind Vigor +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 65 to 6766 on average
- 1Reroll Endurance→ ideally Double Chance, Attack increase, Attack or Focused Eye +110% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Vigilant Eye +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+12Rupture LongbowD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Spectral GreavesD 4Its best rolls fall short.
Unyielding PauldronsC 10Its best rolls fall short.
Divine Canyon GlovesD 3Its best rolls fall short.
Silent NecklaceB 18Its best rolls fall short.
+4Saraswati EarringsC 8Its best rolls fall short.
Unyielding EarringsA 24Its best rolls fall short.
+4Liberator RingD 0Its lines are fixed.
Division RingD 0Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.