DGear
Rerolls
How we plan
+7Up nextBakarma GlovesD 0 → S+ 61 to 6464 on average
- 1Reroll Dexterity→ ideally Attack or Combat Speed12% a try
- 2Reroll HP→ ideally Attack or Combat Speed9%
- 3Reroll Natural MP Regen→ ideally Attack or Combat Speed7%
- 4Reroll Radiant Benediction +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+7Bakarma BreastplateC 8 → S+ 60 to 6261 on average
- 1Reroll Status Effect Resist→ ideally Attack or Damage Boost12% a try
- 2Reroll Front Defense→ ideally Attack or Damage Boost9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack or Damage Boost7%
- 4Reroll Accuracy→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Courage BootsC 6 → S+ 58 to 6059 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +112% a try
- 2Reroll Back Defense→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +19%
- 3Reroll Natural MP Regen→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +16%
- 4Reroll Defense increase→ ideally Attack, Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Empyrean Lord's Grace +1 Earth's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+5Courage CloakD 0 → S+ 59 to 6159 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll MP→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+7Bakarma HelmC 5 → S+ 58 to 6058 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+5Courage GreavesD 0Its best rolls fall short.
Liberator PauldronsD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.