Rerolls
How we plan
+10Up nextAulamus NecklaceD 0 → S+ 55 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision30% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision24%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision17%
- 4Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsB 16 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed22% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed16%
- 3Reroll Defense→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Gartua BreastplateD 0 → S+ 56 to 6459 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance20% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance16%
- 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance12%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron PauldronsC 12 → S+ 57 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Absorb Essence +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+5Dartan GlovesD 0 → S+ 55 to 5956 on average
- 1Reroll Willpower→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance8%
- 4Reroll Cold Snap +1→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1 Combat Speed Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+5Dartan BootsD 1 → S+ 55 to 6057 on average
- 1Reroll Defense→ ideally Attack, Robe of Flame +1 or Move Speed14% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Robe of Flame +1 or Move Speed11%
- 3Reroll Robe of Earth +1→ ideally Attack, Robe of Flame +1 or Move Speed7%
- 4Reroll Vitality Evaporation +1→ ideally Attack, Robe of Flame +1 or Move Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Robe of Flame +1 Move Speed
- Good+14
- Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron HelmD 0 → S+ 61 to 6662 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+5Fantasy GreavesB 14 → S+ 5555 on average
- 1Reroll Status Effect Resist→ ideally Robe of Flame +1 or Attack increase6% a try
- 2Reroll Back Defense→ ideally Robe of Flame +1 or Attack increase4%
- 3Reroll Revitalization Contract +1→ ideally Robe of Flame +1 or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Robe of Flame +1 Attack increase
- Good+13
- Damage Tolerance
Then bind it fully.
Arcana crafts
+2Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
+2Bell of VigorB 21 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+10Unyielding CloakD 2Its best rolls fall short.
+5Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.