CGear
Rerolls
How we plan
+10Up nextBakarma BreastplateB 13 → S+ 55 to 6058 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +112%
- 3Reroll Protection Armor +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
Bakarma BootsA 31 → S+ 56 to 6259 on average
- 1Reroll Status Effect Resist→ ideally Perfect Chance or Attack11% a try
- 2Reroll Identify Weakness +1→ ideally Perfect Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Perfect Chance Attack
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+12Kashapa HelmD 1 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +113% a try
- 2Reroll HP→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +110%
- 3Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +18%
- 4Reroll Weapon Damage Tolerance→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Double Chance Attack increase Attack Murderous Burst +1
- Good+12
- Impact Hit +1
Then bind it fully.
+5Spectral GreavesA 23 → S+ 5555 on average
- 1Reroll Defense→ ideally Experienced Counterstrike +1 or Perfect Chance7% a try
- 2Reroll Front Defense→ ideally Experienced Counterstrike +1 or Perfect Chance4%
- 3Reroll Damage Tolerance→ ideally Experienced Counterstrike +1 or Perfect Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Experienced Counterstrike +1 Perfect Chance
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
+4Anguish GlovesD 1Its best rolls fall short.
Liberator CloakD 0Its lines are fixed.
+10Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
Chaser EarringsD 2Its lines are fixed.
+5Anguish RingC 6Its best rolls fall short.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Chaser BraceletD 0Its lines are fixed.