DGear
Rerolls
How we plan
+10Up nextGartua PauldronsB 14 → S+ 59 to 6361 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost14% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Wind Vigor +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Vakron GlovesD 5 → S+ 58 to 6561 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron BootsB 15 → S+ 58 to 6561 on average
- 1Reroll Willpower→ ideally Attack or Perfect Chance14% a try
- 2Reroll MP→ ideally Attack or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron HelmB 14 → S+ 56 to 6558 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Focused Eye +1
- Fine+11
- Critical Hit
Then bind it fully.
+3Vakron CloakD 2 → S+ 68 to 7169 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Wind Vigor +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+8Liberator BreastplateD 0Its lines are fixed.
+8Liberator GreavesD 0Its lines are fixed.
+6Liberator NecklaceD 0Its lines are fixed.
+5Avenger EarringsD 3Its lines are fixed.
+3Liberator EarringsD 4Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+6Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.