Rerolls
How we plan
+10Up nextAulamus DaggerA 25 → S+ 57 to 5857 on average
- 1Reroll Back Attack→ ideally Might, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance24% a try
- 2Reroll Quick Slice +1→ ideally Might, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Precision Multi-hit Chance
Then bind it fully.
+9Aulamus EarringsB 15 → S+ 56 to 6460 on average
- 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed19% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed15%
- 3Reroll Heightened Sixth Sense +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+9Aulamus EarringsC 11 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed18% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack, Precision or Move Speed14%
- 3Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 58 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Might or Precision18% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Might or Precision14%
- 3Reroll MP→ ideally Combat Speed, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingB 18 → S+ 56 to 6158 on average
- 1Reroll Natural MP Regen→ ideally Might or Attack15% a try
- 2Reroll Flash Slice +1→ ideally Might or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 59 to 6563 on average
- 1Reroll MP→ ideally Might, Precision or Attack20% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack15%
- 3Reroll HP→ ideally Might, Precision or Attack11%
- 4Reroll Defense→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Vakron PauldronsD 2 → S+ 57 to 6561 on average
- 1Reroll Back Defense→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance11%
- 4Reroll Defense increase→ ideally Attack, Critical Damage Boost or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+7Bakarma BreastplateB 13 → S+ 57 to 6159 on average
- 1Reroll Dexterity→ ideally Attack, Rear Smite +1 or Assault Stance +114% a try
- 2Reroll Block→ ideally Attack, Rear Smite +1 or Assault Stance +112%
- 3Reroll Natural MP Regen→ ideally Attack, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Kashapa GlovesD 0 → S+ 56 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +115% a try
- 2Reroll Back Defense→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +112%
- 3Reroll Critical Hit Resist→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +19%
- 4Reroll HP→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack Combat Speed Exploit Weakness +1
- Good+13
- Perfect Chance
Then bind it fully.
+6Bakarma BootsC 10 → S+ 58 to 6159 on average
- 1Reroll HP→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance14% a try
- 2Reroll Apply Poison +1→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance11%
- 3Reroll Accuracy→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 4Reroll Impact Hit +1→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Vakron GreavesB 16 → S+ 59 to 6361 on average
- 1Reroll Front Defense→ ideally Attack increase, Perfect Chance or Attack11% a try
- 2Reroll Block→ ideally Attack increase, Perfect Chance or Attack8%
- 3Reroll Accuracy→ ideally Attack increase, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+3Spectral CloakD 0 → S+ 57 to 6158 on average
- 1Reroll Status Effect Resist→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance11% a try
- 2Reroll Critical Damage Defense→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance8%
- 3Reroll MP→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance5%
- 4Reroll Natural MP Regen→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Rear Smite +1 Assault Stance +1 Attack increase Double Chance
- Good+12
- Attack
Then bind it fully.
Arcana crafts
Chalice of VigorC 5 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Parchment of VigorC 12 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Bell of VigorD 1 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
Compass of VigorC 10 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
Can't reach S+
+3Spiritforged GuardC 6Its lines are fixed.
Unyielding HelmC 11Its best rolls fall short.
+7Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.