kiskInstall

AsmodiansLv 45 AssassinTrinielKingsSlayer

Moodiez

81,682 CP
CGear
  1. +9
    Aulamus EarringsB 15 → S+ 56 to 64

    60 on average

    1. 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed19% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed15%
    3. 3Reroll Heightened Sixth Sense +1→ ideally Might, Attack, Precision or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. +9
    Aulamus EarringsC 11 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed18% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Attack, Precision or Move Speed14%
    3. 3Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 13 → S+ 58 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Might or Precision18% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Might or Precision14%
    3. 3Reroll MP→ ideally Combat Speed, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Aulamus RingB 18 → S+ 56 to 61

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Attack15% a try
    2. 2Reroll Flash Slice +1→ ideally Might or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  5. +10
    Aulamus RingD 0 → S+ 59 to 65

    63 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack20% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack15%
    3. 3Reroll HP→ ideally Might, Precision or Attack11%
    4. 4Reroll Defense→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 2 → S+ 57 to 65

    61 on average

    1. 1Reroll Back Defense→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance11%
    4. 4Reroll Defense increase→ ideally Attack, Critical Damage Boost or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  7. +7
    Bakarma BreastplateB 13 → S+ 57 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Attack, Rear Smite +1 or Assault Stance +114% a try
    2. 2Reroll Block→ ideally Attack, Rear Smite +1 or Assault Stance +112%
    3. 3Reroll Natural MP Regen→ ideally Attack, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  8. +10
    Kashapa GlovesD 0 → S+ 56 to 59

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +115% a try
    2. 2Reroll Back Defense→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +112%
    3. 3Reroll Critical Hit Resist→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +19%
    4. 4Reroll HP→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Rear Smite +1 Assault Stance +1 Attack Combat Speed Exploit Weakness +1
    Good+13
    Perfect Chance

    Then bind it fully.

  9. +6
    Bakarma BootsC 10 → S+ 58 to 61

    59 on average

    1. 1Reroll HP→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance14% a try
    2. 2Reroll Apply Poison +1→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance11%
    3. 3Reroll Accuracy→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
    4. 4Reroll Impact Hit +1→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  10. +10
    Vakron GreavesB 16 → S+ 59 to 63

    61 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Perfect Chance or Attack11% a try
    2. 2Reroll Block→ ideally Attack increase, Perfect Chance or Attack8%
    3. 3Reroll Accuracy→ ideally Attack increase, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Attack
    Good+14
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

  11. +3
    Spectral CloakD 0 → S+ 57 to 61

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance11% a try
    2. 2Reroll Critical Damage Defense→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance8%
    3. 3Reroll MP→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance5%
    4. 4Reroll Natural MP Regen→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Rear Smite +1 Assault Stance +1 Attack increase Double Chance
    Good+12
    Attack

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 5 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  2. Parchment of VigorC 12 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  3. Bell of VigorD 1 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
  4. Compass of VigorC 10 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1

Can't reach S+