Rerolls
How we plan
+13Up nextEnraged Kromede EarringsC 11 → S+ 55 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Accuracy27% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Accuracy22%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Accuracy17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Accuracy
- Good+13 to +14
- Fury +1 Impact Hit +1 Insulting Roar +1
Then bind it fully.
+15Nuakum GuardS 44 → S+ 59 to 6060 on average
- 1Reroll Critical Hit→ ideally Weapon Damage Boost, Combat Speed, Multi-hit Chance or Might20% a try
Reroll it until it lands one of these:
- Best+16
- Weapon Damage Boost Combat Speed Multi-hit Chance Might
Then bind it fully.
+15Aulamus LongswordA 30 → S+ 56 to 6058 on average
- 1Reroll Judgment +1→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance23% a try
- 2Reroll Punishment +1→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Aulamus NecklaceB 14 → S+ 56 to 6057 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Precision or Fury +126% a try
- 2Reroll HP→ ideally Attack, Might, Precision or Fury +121%
- 3Reroll Block Pain +1→ ideally Attack, Might, Precision or Fury +116%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Precision Fury +1
- Good+13 to +14
- Impact Hit +1 Accuracy Critical Hit
Then bind it fully.
+10Aulamus EarringsA 23 → S+ 57 to 6258 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed
- Good+13 to +14
- Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1
Then bind it fully.
+10Enraged Kromede RingD 0 → S+ 58 to 7065 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack19% a try
- 2Reroll Evasion→ ideally Might, Precision or Attack15%
- 3Reroll Natural MP Regen→ ideally Might, Precision or Attack11%
- 4Reroll Defense→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Vicious Strike +1 Judgment +1 Pummel +1
- Fine+14
- Punishment +1
Then bind it fully.
+11Enraged Kromede RingB 15 → S+ 58 to 7064 on average
- 1Reroll MP→ ideally Might, Precision or Attack17% a try
- 2Reroll HP→ ideally Might, Precision or Attack12%
- 3Reroll Defense→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Vicious Strike +1 Pummel +1
- Fine+14
- Punishment +1
Then bind it fully.
+10Nuakum BootsD 0 → S+ 60 to 6964 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll MP→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Punishing Benediction +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Perfect Chance Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Nuakum GlovesB 17 → S+ 61 to 7066 on average
- 1Reroll Defense→ ideally Combat Speed or Attack13% a try
- 2Reroll Back Defense→ ideally Combat Speed or Attack10%
- 3Reroll Accuracy→ ideally Combat Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack
- Good+16
- Fury +1
- Fine+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Nuakum BreastplateC 5 → S+ 57 to 6460 on average
- 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Warding Shield +1→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Fury +1
- Fine+14
- Impact Hit +1
Then bind it fully.
+10Nuakum GreavesB 13 → S+ 55 to 6961 on average
- 1Reroll Front Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance12% a try
- 2Reroll HP→ ideally Attack increase, Perfect Chance or Damage Tolerance10%
- 3Reroll Block Pain +1→ ideally Attack increase, Perfect Chance or Damage Tolerance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1
- Fine+12
- Insulting Roar +1 Impact Hit +1
Then bind it fully.
+10Nuakum PauldronsB 17 → S+ 60 to 7065 on average
- 1Reroll Perfect Resist→ ideally Critical Damage Boost or Double Chance11% a try
- 2Reroll Front Defense→ ideally Critical Damage Boost or Double Chance9%
- 3Reroll Critical Hit Resist→ ideally Critical Damage Boost or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance
- Good+14 to +15
- Fury +1 Impact Hit +1
- Fine+14
- Insulting Roar +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 57 to 6761 on average
- 1Reroll Back Defense→ ideally Attack increase or Double Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase or Double Chance10%
- 3Reroll Guarding Seal +1→ ideally Attack increase or Double Chance7%
- 4Reroll Ironclad Defense +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Attack Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Nuakum HelmD 5 → S+ 60 to 7164 on average
- 1Reroll MP→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Block Pain +1→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Incoming Heal→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+16
- Fury +1
- Fine+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Arcana crafts
+2Bell of VigorB 17 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
+2Compass of MagicB 19 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
+2Parchment of VigorS 40 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
Bind or enchant
+1Chalice of VigorS 46 → S+ 81Enchant it fully
Mirror of MagicA 27 → S+ 60Enchant it fully
Can't reach S+
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.