CGear
Rerolls
How we plan
+6Up nextBakarma GlovesD 0 → S+ 58 to 6260 on average
- 1Constitution15% a try
- 4Critical Damage Defense12%
- 7Critical Hit Resist9%
- 10Natural HP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+6Bakarma BootsD 1 → S+ 57 to 6159 on average
- 2Evasion15% a try
- 5MP12%
- 8HP9%
- 11Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+8Bakarma BreastplateC 10 → S+ 58 to 6160 on average
- 3Front Defense15% a try
- 6Ironclad Defense +112%
- 9Critical Hit9%
- 12Block6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Can't reach S+
+5Spiritforged LongswordC 8Its lines are fixed.
+3Spiritforged GuardC 6Its lines are fixed.
+3Anguish GreavesC 8Its best rolls fall short.
+3Liberator HelmD 0Its lines are fixed.
+3Liberator PauldronsD 0Its lines are fixed.
+2Liberator CloakD 0Its lines are fixed.
+3Division NecklaceB 14Its best rolls fall short.
+3Judicator EarringsA 25Its best rolls fall short.
+3Liberator EarringsD 3Its lines are fixed.
Anguish RingD 0Its best rolls fall short.
+3Anguish RingC 7Its best rolls fall short.
+3Avenger BraceletD 0Its lines are fixed.
+2Avenger BraceletD 0Its lines are fixed.