BGear
Rerolls
How we plan
+10Up nextBakarma PauldronsD 5 → S+ 56 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Destructive Impulse +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Identify Weakness +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BreastplateA 28 → S+ 57 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Kashapa GlovesA 29 → S+ 56 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Experienced Counterstrike +1, Attack or Murderous Burst +110% a try
- 2Reroll Destructive Impulse +1→ ideally Experienced Counterstrike +1, Attack or Murderous Burst +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Attack Murderous Burst +1
- Good+12
- Attack Preparation +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 56 to 6158 on average
- 1Reroll HP→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +110% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12
- Impact Hit +1
Then bind it fully.
+10Bakarma GreavesB 14 → S+ 57 to 5957 on average
- 1Reroll Front Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +17% a try
- 2Reroll HP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 3Reroll Dexterity→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance
Then bind it fully.
Can't reach S+
+15Rupture ClaymoreA 27Soul Fuse it for one more line.
+5Sealed WillD 0Its best rolls fall short.
+5Faith BootsA 30Its best rolls fall short.
+5Anguish CloakC 8Its best rolls fall short.
+5Division NecklaceB 20Its best rolls fall short.
+5Judicator EarringsC 12Its best rolls fall short.
+5Saraswati EarringsA 32Its best rolls fall short.
+5Anguish RingA 25Its best rolls fall short.
Divine Canyon RingA 30Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.