kiskInstall

AsmodiansLv 45 ClericTrinielRigorMortis

Namita

105,302 CP
CGear
  1. +10
    Aulamus EarringsC 7 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 13 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Move Speed or Critical Hit20% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Move Speed or Critical Hit15%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision18% a try
    2. 2Reroll MP→ ideally Might or Precision15%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision11%
    4. 4Reroll Debilitating Mark +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceB 14 → S+ 57 to 59

    58 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy19% a try
    2. 2Reroll MP→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy14%
    3. 3Reroll HP→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 57 to 67

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance18% a try
    2. 2Reroll Front Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +10
    Gartua BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Aulamus RingB 12 → S+ 55 to 67

    61 on average

    1. 1Reroll Block→ ideally Might or Precision19% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%
    4. 4Reroll Light of Regeneration +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  8. +10
    Vakron HelmD 0 → S+ 56 to 64

    59 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  9. +10
    Nuakum GreavesC 6 → S+ 60 to 71

    64 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron GlovesD 1 → S+ 65 to 69

    67 on average

    1. 1Reroll Willpower→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Evasion→ ideally Combat Speed or Attack9%
    3. 3Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack6%
    4. 4Reroll Constitution→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  11. +10
    Gartua BootsB 16 → S+ 64 to 68

    65 on average

    1. 1Reroll Block→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Regeneration→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  12. +10
    Vakron CloakD 0 → S+ 65 to 70

    66 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicA 22 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +1
    Mirror of MagicB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. +1
    Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Bell of VigorC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Compass of MagicA 23 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1

Can't reach S+