Rerolls
How we plan
+4Up nextNuakum GuardB 15 → S+ 60 to 6361 on average
- 1Reroll Critical Attack→ ideally Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision30% a try
- 2Reroll Debilitating Mark +1→ ideally Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision24%
- 3Reroll Status Effect Accuracy→ ideally Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Damage Boost Multi-hit Chance Might Precision
- Good+13
- Attack
Then bind it fully.
+9Enraged Kromede EarringsC 8 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy30% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy24%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy18%
- 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Critical Hit Accuracy
- Fine+12
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+12Enraged Kromede NecklaceA 31 → S+ 56 to 6461 on average
- 1Reroll Intelligence→ ideally Might, Combat Speed, Precision or Accuracy17% a try
- 2Reroll Block→ ideally Might, Combat Speed, Precision or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Combat Speed Precision Accuracy
- Fine+12
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Enraged Kromede RingD 5 → S+ 55 to 7264 on average
- 1Reroll Chain of Torment +1→ ideally Might or Precision18% a try
- 2Reroll HP→ ideally Might or Precision15%
- 3Reroll Accuracy→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus EarringsA 28 → S+ 56 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed14% a try
- 2Reroll Heal Block +1→ ideally Might, Precision, Attack or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Nuakum GlovesB 15 → S+ 56 to 7362 on average
- 1Reroll Evasion→ ideally Combat Speed or Attack15% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed or Attack11%
- 3Reroll MP→ ideally Combat Speed or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Combat Speed Attack
- Good+18
- Perfect Chance
- Fine+9 to +15
- Earth's Grace +1 Critical Hit
Then bind it fully.
+10Nuakum BreastplateB 19 → S+ 56 to 7163 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Damage Boost or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Perfect Chance
- Fine+11 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit Defense increase
Then bind it fully.
+11Enraged Kromede RingC 11 → S+ 55 to 7264 on average
- 1Reroll Debilitating Mark +1→ ideally Might or Precision17% a try
- 2Reroll HP→ ideally Might or Precision14%
- 3Reroll Accuracy→ ideally Might or Precision11%
- 4Reroll Light of Regeneration +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Nuakum PauldronsC 7 → S+ 56 to 6760 on average
- 1Reroll Dexterity→ ideally Critical Damage Boost, Double Chance or Attack12% a try
- 2Reroll MP→ ideally Critical Damage Boost, Double Chance or Attack9%
- 3Reroll Survival Willpower +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 60 to 7164 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum CloakB 19 → S+ 57 to 7465 on average
- 1Reroll Dexterity→ ideally Attack increase12% a try
- 2Reroll Back Defense→ ideally Attack increase9%
- 3Reroll Critical Hit Resist→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Attack increase
- Good+18
- Attack
- Fine+8 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Damage Tolerance
Then bind it fully.
+10Nuakum BootsB 15 → S+ 57 to 7265 on average
- 1Reroll Dexterity→ ideally Move Speed, Perfect Chance or Attack11% a try
- 2Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack8%
- 3Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
- Fine+9 to +14
- Empyrean Lord's Grace +1 Defense increase
Then bind it fully.
+10Nuakum HelmD 5 → S+ 59 to 7063 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+2Bell of MagicA 33 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Bind or enchant
+3Chalice of VigorS 55 → S+ 69Enchant it fully
+2Mirror of VigorS 43 → S+ 65Enchant it fully
Can't reach S+
+15Enraged Kromede WarhammerA 32Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Parchment of Vigor, Compass of Vigor.