Rerolls
How we plan
+10Up nextAulamus RingC 10 → S+ 60 to 6662 on average
- 1Reroll MP→ ideally Might21% a try
- 2Reroll Natural HP Regen→ ideally Might16%
- 3Reroll Critical Hit→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 56 to 6560 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll Defiance +1→ ideally Might or Precision15%
- 3Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Firestorm +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 55 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision23% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision17%
- 3Reroll HP→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+12Vakron GlovesD 0 → S+ 55 to 6759 on average
- 1Reroll Regeneration→ ideally Attack, Combat Speed or Perfect Chance19% a try
- 2Reroll Willpower→ ideally Attack, Combat Speed or Perfect Chance16%
- 3Reroll Block→ ideally Attack, Combat Speed or Perfect Chance12%
- 4Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Aulamus EarringsA 27 → S+ 58 to 6160 on average
- 1Reroll Grace of Resistance +1→ ideally Precision, Critical Hit, Accuracy or Move Speed17% a try
- 2Reroll Cold Snap +1→ ideally Precision, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll HP→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +18%
- 4Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron BootsC 10 → S+ 62 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance10% a try
- 2Reroll Block→ ideally Attack, Move Speed or Perfect Chance7%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Vakron CloakB 18 → S+ 55 to 5856 on average
- 1Reroll Willpower→ ideally Double Chance or Attack7% a try
- 2Reroll Block→ ideally Double Chance or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Berk EarringsB 21 → S+ 55 to 5656 on average
- 1Reroll Evasion→ ideally Might, Precision or Accuracy10% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Accuracy
Then bind it fully.
+12Vakron HelmD 0 → S+ 61 to 6662 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack9%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack6%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+10Bakarma GreavesB 16 → S+ 60 to 6160 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8% a try
- 2Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
- 3Reroll Robe of Cold +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of MagicC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Bell of MagicB 14 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Compass of MagicD 4 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Mirror of VigorA 24 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
+3Parchment of MagicS 55 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Liberator PauldronsD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.