Rerolls
How we plan
+10Up nextAulamus BowD 0 → S+ 56 to 5957 on average
- 1Critical Attack34% a try
- 2Accuracy28%
- 3Drill Dart +122%
- 7Tempest Shot +118%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsA 26 → S+ 55 to 6159 on average
- 4Flight Power21% a try
- 10MP16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsB 20 → S+ 56 to 6159 on average
- 5Revitalization Contract +120% a try
- 12HP16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus NecklaceA 24 → S+ 56 to 5857 on average
- 6Critical Hit Resist19% a try
- 15HP13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus RingA 29 → S+ 56 to 6460 on average
- 8Evasion15% a try
- 16Critical Hit Resist12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Drill Dart +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Vakron BreastplateB 15 → S+ 56 to 6459 on average
- 9Rooting Eye +117% a try
- 19Constitution14%
- 27Weapon Damage Tolerance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+7Vakron HelmD 3 → S+ 56 to 6659 on average
- 11Critical Hit Resist16% a try
- 20MP12%
- 28Melee Fire +19%
- 35Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Bakarma BootsD 4 → S+ 59 to 6060 on average
- 13Dexterity13% a try
- 22Critical Hit Resist10%
- 30Natural MP Regen7%
- 39Accuracy4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Bakarma PauldronsB 15 → S+ 58 to 6059 on average
- 14MP13% a try
- 23Natural HP Regen10%
- 31Revitalization Contract +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 68 to 7169 on average
- 17Critical Damage Defense10% a try
- 26Front Defense8%
- 34Rooting Eye +15%
- 38Vigilant Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Kashapa GlovesD 0 → S+ 57 to 5858 on average
- 18Willpower12% a try
- 25Critical Damage Defense9%
- 32Natural MP Regen6%
- 37Endurance Penetration4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Attack Hunter's Resolve +1 Combat Speed Perfect Chance
Then bind it fully.
+10Aulamus RingA 33 → S+ 57 to 6560 on average
- 21Suppressing Arrow +111% a try
- 29Snare Shot +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1
Then bind it fully.
Dartan GreavesD 4 → S+ 5555 on average
- 24Critical Damage Defense10% a try
- 33Critical Hit Resist7%
- 36Natural HP Regen4%
- 40Critical Hit1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Focused Eye +1 Attack increase Attack Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.