CGear
Rerolls
How we plan
+10Up nextAulamus RingD 3 → S+ 56 to 6661 on average
- 1Critical Hit Resist21% a try
- 2Flame Scattershot +117%
- 3Defense15%
- 7Ice Chain +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+7Bakarma GlovesB 15 → S+ 58 to 6360 on average
- 4Evasion12% a try
- 10Natural HP Regen8%
- 16Revitalization Contract +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+7Bakarma CloakD 0 → S+ 60 to 7062 on average
- 5Constitution11% a try
- 9Defense8%
- 14HP5%
- 20Revitalization Contract +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+7Bakarma BootsC 8 → S+ 58 to 5959 on average
- 6Dexterity10% a try
- 12HP7%
- 18Grace of Resistance +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
Then bind it fully.
+12Bakarma BreastplateB 15 → S+ 57 to 6058 on average
- 8Absorb Essence +110% a try
- 13Revitalization Contract +17%
- 19Vitality Evaporation +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Boost Robe of Flame +1 Perfect Chance
- Good+12
- Critical Hit
Then bind it fully.
+11Spectral HelmC 9 → S+ 5858 on average
- 11Critical Damage Defense8% a try
- 15Front Defense5%
- 21Vitality Evaporation +13%
- 23Critical Hit1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Double Chance Attack increase
Then bind it fully.
+7Spectral GreavesA 27 → S+ 55 to 5756 on average
- 17Front Defense5% a try
- 22MP3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack increase
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+7Divine Canyon PauldronsC 8Its best rolls fall short.
+5Liberator NecklaceD 0Its lines are fixed.
+6Divine Canyon EarringsC 11Its best rolls fall short.
+6Divine Canyon EarringsB 17Its best rolls fall short.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.