CGear
Rerolls
How we plan
+5Up nextBerk EarringsC 7 → S+ 56 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Precision, Spirit Strike +1, Mental Focus +1, Attack, Element Unification +1 or Move Speed21% a try
- 2Reroll Natural HP Regen→ ideally Precision, Spirit Strike +1, Mental Focus +1, Attack, Element Unification +1 or Move Speed16%
- 3Reroll Defense→ ideally Precision, Spirit Strike +1, Mental Focus +1, Attack, Element Unification +1 or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1 Move Speed
- Good+13
- Spirit Revitalization +1
Then bind it fully.
+5Berk EarringsD 2 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +122% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +118%
- 3Reroll Defense→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +114%
- 4Reroll Spirit's Descent +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+13 to +14
- Move Speed Spirit Revitalization +1
Then bind it fully.
+6Berk NecklaceA 25 → S+ 55 to 5857 on average
- 1Reroll MP→ ideally Mental Focus +1, Might, Precision, Combat Speed or Element Unification +113% a try
- 2Reroll Defense→ ideally Mental Focus +1, Might, Precision, Combat Speed or Element Unification +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Mental Focus +1 Might Precision Combat Speed Element Unification +1
- Good+12
- Spirit Revitalization +1
Then bind it fully.
+5Bakarma GlovesD 3 → S+ 57 to 6360 on average
- 1Reroll Multi-hit Resist→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance14% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance11%
- 3Reroll Status Effect Resist→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+5Bakarma GreavesB 15 → S+ 55 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack increase, Perfect Chance or Mental Focus +111% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack increase, Perfect Chance or Mental Focus +18%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Attack increase, Perfect Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+14Rupture JewelD 0Soul Fuse it for one more line.
+12Spiritforged GuardC 6Its lines are fixed.
Division BreastplateA 24Its best rolls fall short.
Divine Canyon HelmD 0Its best rolls fall short.
Divine Canyon PauldronsD 0Its best rolls fall short.
Divine Canyon BootsD 0Its best rolls fall short.
Divine Canyon CloakD 0Its best rolls fall short.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.