Rerolls
How we plan
+5Up nextBerk RingC 6 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision22% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision18%
- 3Reroll Critical Hit Resist→ ideally Might or Precision14%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+6Vakron BreastplateB 14 → S+ 56 to 6459 on average
- 1Reroll Defense→ ideally Damage Boost or Perfect Chance18% a try
- 2Reroll Front Defense→ ideally Damage Boost or Perfect Chance14%
- 3Reroll Melee Fire +1→ ideally Damage Boost or Perfect Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+5Aulamus RingB 22 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision19% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1
Then bind it fully.
+6Bakarma GlovesC 7 → S+ 55 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll Unyielding Resolve +1→ ideally Attack, Combat Speed or Focused Eye +113%
- 3Reroll Defense increase→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Accuracy→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Bakarma PauldronsC 10 → S+ 56 to 5958 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Rooting Eye +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+9Bakarma GreavesD 2 → S+ 56 to 5856 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Wind Vigor +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Rooting Eye +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Endurance Penetration→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Status Effect Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+6Vakron CloakB 17 → S+ 68 to 7168 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+5Bakarma HelmD 3 → S+ 61 to 6261 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll Wind Vigor +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Rupture LongbowB 21Soul Fuse it for one more line.
+5Spiritforged GuardC 6Its lines are fixed.
+5Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 4Its lines are fixed.
+5Liberator EarringsD 4Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.