CGear
Rerolls
How we plan
+10Up nextBakarma BreastplateD 1 → S+ 55 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +118% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +115%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +112%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+7Gartua HelmD 1 → S+ 57 to 6660 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
Spectral BootsB 15 → S+ 57 to 5858 on average
- 1Reroll Defense→ ideally Attack, Move Speed, Perfect Chance or Murderous Burst +110% a try
- 2Reroll Front Defense→ ideally Attack, Move Speed, Perfect Chance or Murderous Burst +17%
- 3Reroll MP→ ideally Attack, Move Speed, Perfect Chance or Murderous Burst +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Move Speed Perfect Chance Murderous Burst +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 61 to 6662 on average
- 1Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
- 2Reroll Blood Absorption +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
- 3Reroll Dexterity→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesD 0Its best rolls fall short.
Liberator PauldronsD 0Its lines are fixed.
Anguish GlovesS 39Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Saraswati EarringsD 1Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Anguish RingD 5Its best rolls fall short.
Anguish RingD 5Its best rolls fall short.
Avenger BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.