Rerolls
How we plan
+10Up nextBerk EarringsD 2 → S+ 56 to 6058 on average
- 1Flight Power22% a try
- 2Critical Hit Resist18%
- 7Defense14%
- 17Spirit's Descent +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+13 to +14
- Move Speed Spirit Revitalization +1
Then bind it fully.
Bakarma PauldronsC 8 → S+ 58 to 6160 on average
- 3Block15% a try
- 10MP12%
- 25Critical Hit9%
- 29Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
Bakarma GlovesD 3 → S+ 57 to 6360 on average
- 4MP14% a try
- 11Spirit Communion +111%
- 20Corrode +19%
- 27Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
Bakarma BootsD 4 → S+ 57 to 6259 on average
- 5Back Defense14% a try
- 12Block12%
- 18Spirit Communion +19%
- 28Spirit Revitalization +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Berk NecklaceB 14 → S+ 56 to 5857 on average
- 6MP15% a try
- 13Natural HP Regen11%
- 21Block8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Might Precision Combat Speed Element Unification +1
Then bind it fully.
Bakarma CloakD 0 → S+ 56 to 6559 on average
- 8Status Effect Resist13% a try
- 14Dexterity10%
- 22Front Defense8%
- 26Natural MP Regen5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
Bakarma GreavesC 9 → S+ 55 to 5956 on average
- 9Back Defense13% a try
- 15HP10%
- 23Consecutive Countercurrent +18%
- 30Element Unification +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
Bakarma BreastplateA 27 → S+ 58 to 6059 on average
- 16Defense9% a try
- 24MP6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Perfect Chance
Then bind it fully.
+10Berk RingA 35 → S+ 56 to 5757 on average
- 19Natural HP Regen8% a try
Reroll it until it lands one of these:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
Then bind it fully.
Can't reach S+
+10Rupture JewelB 18Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding HelmD 1Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Division RingB 21Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.