CGear
Rerolls
How we plan
+8Up nextBerk EarringsC 7 → S+ 56 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision23% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack or Precision19%
- 3Reroll Defense→ ideally Might, Attack or Precision14%
- 4Reroll Accuracy→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+8Berk EarringsB 21 → S+ 56 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision19% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack or Precision15%
- 3Reroll Ambush Stance +1→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+12Bakarma BreastplateD 1 → S+ 57 to 6159 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
- 2Reroll Block→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Constitution→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Berk NecklaceA 27 → S+ 57 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Might, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision14% a try
- 2Reroll Defense→ ideally Might, Assault Stance +1, Rear Smite +1, Exploit Weakness +1, Impact Hit +1 or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1 Precision
Then bind it fully.
+8Berk RingD 4 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision19% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Whirlwind Slice +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+8Berk RingA 30 → S+ 60 to 6562 on average
- 1Reroll Flight Power→ ideally Might or Precision10% a try
- 2Reroll Block→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+9Vakron GreavesD 0 → S+ 59 to 6360 on average
- 1Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack14% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 4Reroll Defense Break +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+8Vakron CloakD 0 → S+ 57 to 6761 on average
- 1Reroll Defense→ ideally Attack increase or Double Chance13% a try
- 2Reroll Block→ ideally Attack increase or Double Chance10%
- 3Reroll HP→ ideally Attack increase or Double Chance8%
- 4Reroll Apply Poison +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+10Rupture KnifeD 0Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
Liberator HelmD 0Its lines are fixed.
Divine Canyon PauldronsD 0Its best rolls fall short.
Unyielding GlovesD 0Its best rolls fall short.
Unyielding BootsD 0Its best rolls fall short.
+8Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.