kiskInstall

AsmodiansLv 45 RangerTriniel

PeekabooICU2

100,122 CP
CGear
  1. +10
    Aulamus BowC 11 → S+ 56 to 59

    58 on average

    1. 1Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance30% a try
    2. 2Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
    3. 3Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsD 5 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  3. +10
    Aulamus RingC 7 → S+ 59 to 66

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Might20% a try
    2. 2Reroll HP→ ideally Might15%
    3. 3Reroll Critical Hit Resist→ ideally Might11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceA 24 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Accuracy, Might or Precision18% a try
    2. 2Reroll Evasion→ ideally Attack, Accuracy, Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  5. +10
    Aulamus RingD 3 → S+ 55 to 66

    61 on average

    1. 1Reroll Explosion Trap +1→ ideally Might or Precision21% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision18%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision14%
    4. 4Reroll Accuracy→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  6. +10
    Aulamus EarringsS 37 → S+ 55 to 58

    57 on average

    1. 1Reroll HP→ ideally Might, Precision, Critical Hit or Move Speed14% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Precision Critical Hit Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Vakron BootsD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Defense→ ideally Attack, Move Speed or Perfect Chance17% a try
    2. 2Reroll Back Defense→ ideally Attack, Move Speed or Perfect Chance14%
    3. 3Reroll HP→ ideally Attack, Move Speed or Perfect Chance10%
    4. 4Reroll Constitution→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +10
    Vakron BreastplateD 0 → S+ 58 to 64

    61 on average

    1. 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance13%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack, Damage Boost or Perfect Chance10%
    4. 4Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  9. +10
    Vakron GlovesD 0 → S+ 58 to 65

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance17% a try
    2. 2Reroll HP→ ideally Attack, Combat Speed or Perfect Chance13%
    3. 3Reroll Rooting Eye +1→ ideally Attack, Combat Speed or Perfect Chance10%
    4. 4Reroll Endurance Penetration→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron PauldronsB 16 → S+ 59 to 64

    62 on average

    1. 1Reroll Back Defense→ ideally Attack or Double Chance13% a try
    2. 2Reroll Vigilant Eye +1→ ideally Attack or Double Chance10%
    3. 3Reroll Endurance Penetration→ ideally Attack or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Vakron HelmD 0 → S+ 56 to 66

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack15% a try
    2. 2Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  12. +10
    Vakron GreavesB 14 → S+ 59 to 62

    60 on average

    1. 1Reroll Constitution→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Evasion→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Revitalization Contract +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  13. +10
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorB 13 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  2. Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  3. Mirror of VigorB 20 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  4. Parchment of VigorA 23 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  5. Bell of VigorA 23 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1

Can't reach S+