kiskInstall

AsmodiansLv 45 ClericTrinielHoecrux

Penryn

103,781 CP
BGear
  1. +10
    Aulamus MaceA 27 → S+ 56 to 57

    57 on average

    1. 1Reroll Front Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance24% a try
    2. 2Reroll Light of Regeneration +1→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Aulamus EarringsB 21 → S+ 57 to 62

    60 on average

    1. 1Reroll MP→ ideally Precision, Attack, Critical Hit or Accuracy22% a try
    2. 2Reroll HP→ ideally Precision, Attack, Critical Hit or Accuracy16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Precision Attack Critical Hit Accuracy
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsC 10 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    4. 4Reroll Healing Enhancement +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Aulamus RingC 11 → S+ 55 to 67

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision14% a try
    2. 2Reroll Defense→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +10
    Gartua NecklaceB 14 → S+ 57 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision or Critical Hit18% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
    3. 3Reroll Intelligence→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  6. +10
    Aulamus RingC 11 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision17% a try
    2. 2Reroll MP→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Healing Light +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  7. +10
    Gartua HelmD 4 → S+ 56 to 64

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. Vakron GreavesB 17 → S+ 57 to 63

    60 on average

    1. 1Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  9. +5
    Bakarma BreastplateD 2 → S+ 60 to 62

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost13% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Damage Boost10%
    3. 3Reroll Natural HP Regen→ ideally Attack or Damage Boost7%
    4. 4Reroll Constitution→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron BootsB 15 → S+ 64 to 68

    65 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  11. +12
    Vakron GlovesS 54 → S+ 56 to 67

    61 on average

    1. 1Reroll Accuracy→ ideally Attack10% a try

    Reroll it until it lands one of these:

    Best+19
    Attack
    Good+17
    Perfect Chance
    Fine+8
    Critical Hit Defense increase

    Then bind it fully.

  12. +11
    Vakron CloakA 31 → S+ 65 to 70

    65 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase4% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

Can't reach S+