kiskInstall

AsmodiansLv 45 RangerTriniel

PepproniToni

61,592 CP
CGear
  1. +10
    Gartua PauldronsB 14 → S+ 59 to 63

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Hunter's Resolve +1

    Then bind it fully.

  2. +11
    Bakarma BreastplateD 1 → S+ 55 to 59

    57 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
    3. 3Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Concentrated Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  3. +5
    Berk EarringsD 1 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
    2. 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  4. +4
    Bakarma GreavesB 13 → S+ 56 to 58

    57 on average

    1. 1Reroll Defense→ ideally Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
    2. 2Reroll MP→ ideally Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
    3. 3Reroll Wind Vigor +1→ ideally Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  5. +5
    Berk EarringsB 12 → S+ 55 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Accuracy16% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Accuracy11%
    3. 3Reroll Defense→ ideally Might, Precision, Attack or Accuracy5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy

    Then bind it fully.

  6. +6
    Bakarma CloakD 0 → S+ 65 to 67

    66 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
    4. 4Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  7. +5
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Back Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +110% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Wind Vigor +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. +5
    Fantasy GlovesD 0 → S+ 57

    57 on average

    1. 1Reroll Constitution→ ideally Focused Eye +1, Attack or Hunter's Resolve +111% a try
    2. 2Reroll Willpower→ ideally Focused Eye +1, Attack or Hunter's Resolve +18%
    3. 3Reroll Critical Hit Resist→ ideally Focused Eye +1, Attack or Hunter's Resolve +15%
    4. 4Reroll Natural MP Regen→ ideally Focused Eye +1, Attack or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Focused Eye +1 Attack Hunter's Resolve +1
    Good+13
    Combat Speed

    Then bind it fully.

Can't reach S+