Rerolls
How we plan
+5Up nextBerk RingD 0 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision22% a try
- 2Reroll Evasion→ ideally Might or Precision17%
- 3Reroll Defense→ ideally Might or Precision14%
- 4Reroll HP→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Gartua PauldronsB 14 → S+ 59 to 6361 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Hunter's Resolve +1
Then bind it fully.
+11Bakarma BreastplateD 1 → S+ 55 to 5957 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Concentrated Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Berk EarringsD 1 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+4Bakarma GreavesB 13 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll MP→ ideally Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Wind Vigor +1→ ideally Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+5Berk EarringsB 12 → S+ 55 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Accuracy16% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Accuracy11%
- 3Reroll Defense→ ideally Might, Precision, Attack or Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy
Then bind it fully.
+6Bakarma CloakD 0 → S+ 65 to 6766 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 61 to 6261 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +110% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll Wind Vigor +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Fantasy GlovesD 0 → S+ 5757 on average
- 1Reroll Constitution→ ideally Focused Eye +1, Attack or Hunter's Resolve +111% a try
- 2Reroll Willpower→ ideally Focused Eye +1, Attack or Hunter's Resolve +18%
- 3Reroll Critical Hit Resist→ ideally Focused Eye +1, Attack or Hunter's Resolve +15%
- 4Reroll Natural MP Regen→ ideally Focused Eye +1, Attack or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Focused Eye +1 Attack Hunter's Resolve +1
- Good+13
- Combat Speed
Then bind it fully.
Can't reach S+
+12Rupture LongbowC 12Soul Fuse it for one more line.
+5Anguish GuardB 16Its best rolls fall short.
Division BootsC 8Its best rolls fall short.
+6Berk NecklaceD 1Soul Fuse it for one more line.
Division RingB 14Its best rolls fall short.
Avenger BraceletD 0Its lines are fixed.
Avenger BraceletD 0Its lines are fixed.