DGear
Rerolls
How we plan
+7Up nextBakarma PauldronsD 0 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateD 5 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +116% a try
- 2Reroll Status Effect Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +113%
- 3Reroll Ambush Stance +1→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Defense increase→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 59 to 6461 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance or Attack13% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Attack11%
- 3Reroll Block→ ideally Attack increase, Double Chance or Attack8%
- 4Reroll MP→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Attack
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+9Vakron CloakB 15 → S+ 57 to 6761 on average
- 1Reroll Block→ ideally Attack increase or Double Chance11% a try
- 2Reroll MP→ ideally Attack increase or Double Chance8%
- 3Reroll Determination +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+12Spiritforged DaggerC 8Its lines are fixed.
+12Spiritforged GuardC 6Its lines are fixed.
+10Spectral GreavesC 8Its best rolls fall short.
+10Liberator GlovesD 0Its lines are fixed.
+10Liberator BootsD 0Its lines are fixed.
+10Liberator NecklaceD 0Its lines are fixed.
+10Judicator EarringsD 0Its best rolls fall short.
+10Liberator EarringsD 2Its lines are fixed.
+10Liberator RingD 0Its lines are fixed.
+10Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.