DGear
Rerolls
How we plan
+10Up nextBakarma BootsD 1 → S+ 58 to 6359 on average
- 1Reroll Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
- 2Reroll HP→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Robe of Earth +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma GreavesD 3 → S+ 60 to 6160 on average
- 1Reroll HP→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Absorb Essence +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Endurance→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish BreastplateD 3Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Anguish GlovesD 2Its best rolls fall short.
Liberator CloakD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.