DGear
Rerolls
How we plan
+12Up nextBakarma BreastplateD 3 → S+ 55 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +118% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +115%
- 3Reroll HP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +112%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
Bakarma GreavesA 22 → S+ 57 to 5857 on average
- 1Reroll Back Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +14% a try
- 2Reroll Identify Weakness +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
Then bind it fully.
Can't reach S+
+14Spiritforged GreatswordC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Anguish GlovesD 2Its best rolls fall short.
Anguish BootsD 0Its best rolls fall short.
Liberator CloakD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.