CGear
Rerolls
How we plan
+10Up nextBerk NecklaceD 0 → S+ 56 to 5857 on average
- 1Evasion21% a try
- 4Block17%
- 7Natural MP Regen13%
- 8HP9%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+10Berk EarringsB 17 → S+ 56 to 6058 on average
- 2MP20% a try
- 5Natural HP Regen15%
- 9Earth's Promise +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Berk EarringsB 19 → S+ 55 to 5857 on average
- 3Defense18% a try
- 6Protection Circle +115%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Attack Attack Preparation +1 Impact Hit +1 Move Speed
- Good+14
- Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+7Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Division BreastplateD 3Its best rolls fall short.
+5Division GreavesB 14Its best rolls fall short.
+5Liberator HelmD 0Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
+5Division GlovesD 0Its best rolls fall short.
+5Division BootsB 13Its best rolls fall short.
+5Liberator CloakD 0Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.