Rerolls
How we plan
+14Up nextAulamus StaffB 14 → S+ 55 to 6057 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed or Weapon Damage Boost32% a try
- 2Reroll Block→ ideally Might, Precision, Combat Speed or Weapon Damage Boost26%
- 3Reroll Dark Crush +1→ ideally Might, Precision, Combat Speed or Weapon Damage Boost20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 57 to 6559 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed22% a try
- 2Reroll Crossguard +1→ ideally Might, Precision or Move Speed17%
- 3Reroll Evasion→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus EarringsD 4 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 58 to 6561 on average
- 1Reroll HP→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision13%
- 3Reroll Natural HP Regen→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 56 to 5958 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Raging Spell +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Gartua BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 21 → S+ 55 to 6560 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision14% a try
- 2Reroll Defense→ ideally Might or Precision11%
- 3Reroll Impactful Crush +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Dartan GlovesD 0 → S+ 56 to 5857 on average
- 1Reroll Willpower→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance12%
- 3Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance9%
- 4Reroll Natural MP Regen→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Combat Speed Attack Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BreastplateD 5 → S+ 59 to 6562 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua PauldronsA 33 → S+ 60 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack9% a try
- 2Reroll Critical Hit→ ideally Double Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma HelmC 8 → S+ 57 to 6159 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron CloakB 18 → S+ 56 to 6660 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll HP→ ideally Double Chance or Attack increase8%
- 3Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10High Commander Lagta GreavesB 13 → S+ 5555 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance6% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance4%
- 3Reroll Raging Spell +1→ ideally Attack increase, Attack Preparation +1 or Damage Tolerance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack increase Attack Preparation +1 Damage Tolerance
Then bind it fully.
Arcana crafts
+3Chalice of VigorS 43 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+3Parchment of MagicS 47 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bind or enchant
Mirror of MagicA 23 → S+ 57Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.