CGear
Rerolls
How we plan
+10Up nextBakarma BootsC 7 → S+ 61 to 6362 on average
- 1MP13% a try
- 3Natural MP Regen9%
- 5Heal Block +17%
- 10Critical Hit4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+7Bakarma PauldronsD 4 → S+ 59 to 6361 on average
- 2Front Defense12% a try
- 4Critical Hit Resist9%
- 6Regeneration6%
- 9Immortal Veil +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma CloakA 30 → S+ 62 to 6664 on average
- 7Constitution6% a try
- 8Natural MP Regen3%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+13Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish BreastplateD 4Its best rolls fall short.
Anguish GreavesD 0Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Division GlovesB 16Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Anguish RingC 10Its best rolls fall short.
Division RingA 25Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.