Rerolls
How we plan
+10Up nextVakron GuardA 23 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Combat Speed, Precision, Damage Boost or Multi-hit Chance25% a try
- 2Reroll Heat Wave Blow +1→ ideally Combat Speed, Precision, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Precision Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed20%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed16%
- 4Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingA 26 → S+ 57 to 6561 on average
- 1Reroll Flight Power→ ideally Precision or Attack14% a try
- 2Reroll Impactful Crush +1→ ideally Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+12Gartua RingB 20 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision15% a try
- 2Reroll Defiance +1→ ideally Might or Precision11%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 59 to 6562 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Crossguard +1→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Spectral PauldronsC 6 → S+ 55 to 5857 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Impact Hit +1, Attack or Double Chance14% a try
- 2Reroll Crossguard +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Double Chance11%
- 3Reroll Critical Hit→ ideally Attack Preparation +1, Impact Hit +1, Attack or Double Chance9%
- 4Reroll Earth's Promise +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Double Chance
- Good+13 to +14
- Critical Damage Boost Wind's Promise +1
Then bind it fully.
+10Bakarma BootsC 9 → S+ 58 to 6059 on average
- 1Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +111% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +18%
- 3Reroll Constitution→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+9Vakron GreavesC 12 → S+ 58 to 6460 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+6Spectral HelmB 19 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Attack Preparation +1, Impact Hit +1 or Double Chance9% a try
- 2Reroll MP→ ideally Attack Preparation +1, Impact Hit +1 or Double Chance6%
- 3Reroll Incoming Heal→ ideally Attack Preparation +1, Impact Hit +1 or Double Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Double Chance
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Chalice of MagicD 4 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Compass of MagicB 16 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of MagicA 26 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
Parchment of VigorA 35 → S+ 64Enchant it fully
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Anguish GlovesC 8Its best rolls fall short.
+10Unyielding CloakB 17Its best rolls fall short.
+10Liberator NecklaceD 0Its lines are fixed.
+10Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.