Rerolls
How we plan
+10Up nextBakarma BreastplateB 17 → S+ 55 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma PauldronsC 11 → S+ 58 to 6260 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +114% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +111%
- 3Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Experienced Counterstrike +1 or Murderous Burst +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Experienced Counterstrike +1 Murderous Burst +1
- Good+14
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron GlovesD 1 → S+ 58 to 6762 on average
- 1Reroll HP→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Blood Absorption +1→ ideally Combat Speed, Attack or Perfect Chance11%
- 3Reroll Survival Stance +1→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Identify Weakness +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+10Berk RingC 6 → S+ 59 to 6563 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision13%
- 3Reroll Natural MP Regen→ ideally Might or Precision9%
- 4Reroll Critical Hit→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Berk RingB 17 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
- 2Reroll MP→ ideally Might or Precision10%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Vakron HelmB 12 → S+ 57 to 6359 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+10Berk NecklaceB 13 → S+ 56 to 5857 on average
- 1Reroll HP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision18% a try
- 2Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision13%
- 3Reroll Critical Hit→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision9%
- 4Reroll Accuracy→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
+10Courage BootsD 2 → S+ 57 to 5858 on average
- 1Reroll Evasion→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance9%
- 3Reroll Survival Stance +1→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance6%
- 4Reroll Defense increase→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Attack Move Speed Perfect Chance
- Good+14
- Murderous Burst +1
Then bind it fully.
+7Gartua CloakC 8 → S+ 64 to 6965 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase7% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase5%
- 3Reroll Critical Damage Defense→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Murderous Burst +1
Then bind it fully.
Can't reach S+
+10Rupture ClaymoreB 13Soul Fuse it for one more line.
+10Spectral GuardC 11Its best rolls fall short.
+5Unyielding GreavesD 0Its best rolls fall short.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Outsider BraceletD 0Its lines are fixed.