Rerolls
How we plan
+10Up nextAulamus EarringsS 40 → S+ 57 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Spirit Strike +122% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Precision Attack Spirit Strike +1
- Good+13 to +14
- Element Unification +1 Accuracy Spirit Revitalization +1
Then bind it fully.
+10Gartua EarringsS 45 → S+ 59 to 6260 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Spirit Strike +122% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Precision Spirit Strike +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceS 45 → S+ 58 to 6059 on average
- 1Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Might, Mental Focus +1, Element Unification +1 or Accuracy21% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Spirit Strike +1 Might Mental Focus +1 Element Unification +1 Accuracy
- Good+12 to +13
- Critical Hit Spirit Revitalization +1
Then bind it fully.
+10Aulamus OrbA 29 → S+ 58 to 5959 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Weapon Damage Boost or Multi-hit Chance21% a try
- 2Reroll Combustion +1→ ideally Might, Precision, Weapon Damage Boost or Multi-hit Chance15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Weapon Damage Boost Multi-hit Chance
Then bind it fully.
+10Vakron GuardS 42 → S+ 56 to 5756 on average
- 1Reroll Combustion +1→ ideally Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance16% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus RingS 41 → S+ 57 to 6360 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision12% a try
Reroll it until it lands one of these:
- Best+17
- Might Precision
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
- Fine+11
- Jointstrike: Curse +1 Dimensional Control +1
Then bind it fully.
+10Vakron BreastplateA 31 → S+ 60 to 6563 on average
- 1Reroll Evasion→ ideally Attack or Damage Boost11% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+10Vakron GlovesD 2 → S+ 60 to 6662 on average
- 1Reroll Back Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +114% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +111%
- 3Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 4Reroll Accuracy→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Gartua BootsD 2 → S+ 60 to 6562 on average
- 1Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +114% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +111%
- 3Reroll Revitalization Contract +1→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +19%
- 4Reroll Critical Hit→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Spirit Strike +1 Attack Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron PauldronsB 16 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance12% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance9%
- 3Reroll Spirit's Descent +1→ ideally Attack, Critical Damage Boost or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 59 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +113% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +110%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
- 4Reroll Spirit Revitalization +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+10Vakron HelmB 13 → S+ 59 to 6260 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll HP→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
- 3Reroll Corrode +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
Then bind it fully.
+10Vakron CloakB 17 → S+ 58 to 6961 on average
- 1Reroll Block→ ideally Attack increase or Double Chance10% a try
- 2Reroll Spirit's Descent +1→ ideally Attack increase or Double Chance7%
- 3Reroll Corrode +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Aulamus RingS 38 → S+ 57 to 6461 on average
- 1Reroll Summon: Water Spirit +1→ ideally Might, Elemental Fusion +1 or Combustion +111% a try
Reroll it until it lands one of these:
- Best+15 to +17
- Might Elemental Fusion +1 Combustion +1
- Good+14
- Cold Shock +1
- Fine+11
- Jointstrike: Curse +1 Dimensional Control +1
Then bind it fully.
Arcana crafts
Parchment of MagicC 12 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Chalice of VigorD 5 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Compass of VigorB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Mirror of MagicA 27 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Bind or enchant
Bell of MagicS 36 → S+ 65Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.