kiskInstall

AsmodiansLv 45 ClericTrinielGen

RezCrusader

95,600 CP
CGear
  1. +8
    Vakron GuardA 22 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Hit→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance25% a try
    2. 2Reroll Back Attack→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+12
    Attack

    Then bind it fully.

  2. +5
    Aulamus EarringsD 1 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +5
    Aulamus NecklaceD 0 → S+ 57 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Intelligence→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +5
    Aulamus RingD 3 → S+ 55 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision20% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +6
    Aulamus RingB 15 → S+ 55 to 67

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision11%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  6. +5
    Vakron PauldronsD 0 → S+ 57 to 67

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +6
    Vakron HelmD 0 → S+ 56 to 64

    59 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +4
    Vakron GlovesD 0 → S+ 65 to 69

    67 on average

    1. 1Reroll Evasion→ ideally Combat Speed or Attack13% a try
    2. 2Reroll Back Defense→ ideally Combat Speed or Attack10%
    3. 3Reroll HP→ ideally Combat Speed or Attack7%
    4. 4Reroll Natural MP Regen→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  9. +7
    Vakron BootsB 16 → S+ 56 to 68

    63 on average

    1. 1Reroll Endurance Penetration→ ideally Attack or Perfect Chance10% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack or Perfect Chance8%
    3. 3Reroll HP→ ideally Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+9
    Defense increase

    Then bind it fully.

  10. +5
    Bakarma BreastplateB 14 → S+ 60 to 62

    61 on average

    1. 1Reroll Front Defense→ ideally Attack or Damage Boost11% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Damage Boost8%
    3. 3Reroll Warm Benediction +1→ ideally Attack or Damage Boost5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +6
    Berk EarringsC 10 → S+ 56 to 57

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision13% a try
    2. 2Reroll Block→ ideally Might or Precision8%
    3. 3Reroll HP→ ideally Might or Precision4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  12. +5
    Bakarma CloakB 17 → S+ 62 to 66

    64 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack9% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack7%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  13. +5
    Bakarma GreavesD 2 → S+ 57 to 59

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
    4. 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. Mirror of MagicD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+