kiskInstall

AsmodiansLv 45 GladiatorTrinielKingsSlayer

RicaYuka

85,933 CP
CGear
  1. +10
    Aulamus EarringsD 3 → S+ 55 to 66

    61 on average

    1. 1Reroll Intelligence→ ideally Might, Attack, Precision or Move Speed20% a try
    2. 2Reroll Blood Absorption +1→ ideally Might, Attack, Precision or Move Speed17%
    3. 3Reroll Survival Stance +1→ ideally Might, Attack, Precision or Move Speed14%
    4. 4Reroll Block→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  2. +10
    Bakarma PauldronsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
    4. 4Reroll Protection Armor +1→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  3. +10
    Aulamus RingB 16 → S+ 56 to 61

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision or Attack15% a try
    2. 2Reroll Block→ ideally Precision or Attack10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  4. +12
    Vakron BreastplateB 16 → S+ 55 to 66

    61 on average

    1. 1Reroll MP→ ideally Damage Boost, Attack or Perfect Chance14% a try
    2. 2Reroll Protection Armor +1→ ideally Damage Boost, Attack or Perfect Chance11%
    3. 3Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Damage Boost Attack Perfect Chance
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +11
    Aulamus RingD 2 → S+ 60 to 66

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack18% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack13%
    3. 3Reroll Defense→ ideally Might, Precision or Attack9%
    4. 4Reroll Block→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  6. +10
    Aulamus NecklaceB 13 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision20% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Might or Precision16%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision12%
    4. 4Reroll Accuracy→ ideally Combat Speed, Attack, Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Attack Might Precision
    Good+13 to +14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Gartua BootsC 12 → S+ 58 to 67

    62 on average

    1. 1Reroll Evasion→ ideally Move Speed or Perfect Chance11% a try
    2. 2Reroll Block→ ideally Move Speed or Perfect Chance9%
    3. 3Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Move Speed Perfect Chance
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  8. +10
    Bakarma GlovesC 11 → S+ 58 to 63

    60 on average

    1. 1Reroll Back Defense→ ideally Combat Speed, Perfect Chance or Experienced Counterstrike +111% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Perfect Chance or Experienced Counterstrike +18%
    3. 3Reroll Dexterity→ ideally Combat Speed, Perfect Chance or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Perfect Chance Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  9. +10
    Vakron GreavesB 14 → S+ 57 to 64

    60 on average

    1. 1Reroll MP→ ideally Attack increase or Perfect Chance10% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase or Perfect Chance7%
    3. 3Reroll Accuracy→ ideally Attack increase or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance
    Good+15
    Damage Tolerance Experienced Counterstrike +1
    Fine+12
    Murderous Burst +1

    Then bind it fully.

  10. +11
    Vakron CloakC 8 → S+ 64 to 69

    65 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Double Chance Attack increase
    Good+16
    Experienced Counterstrike +1
    Fine+14
    Murderous Burst +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorC 11 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
  2. +2
    Bell of VigorD 3 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
  3. +2
    Parchment of MagicA 24 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  4. +2
    Mirror of VigorA 34 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
  5. +1
    Compass of VigorB 18 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1

Can't reach S+