Rerolls
How we plan
+10Up nextAulamus EarringsD 0 → S+ 55 to 6661 on average
- 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed22% a try
- 2Reroll MP→ ideally Might, Attack, Precision or Move Speed18%
- 3Reroll Survival Willpower +1→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll HP→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus EarringsD 3 → S+ 55 to 6661 on average
- 1Reroll Intelligence→ ideally Might, Attack, Precision or Move Speed20% a try
- 2Reroll Blood Absorption +1→ ideally Might, Attack, Precision or Move Speed17%
- 3Reroll Survival Stance +1→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Block→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 56 to 6259 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Protection Armor +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 56 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Precision or Attack15% a try
- 2Reroll Block→ ideally Precision or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+12Vakron BreastplateB 16 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Damage Boost, Attack or Perfect Chance14% a try
- 2Reroll Protection Armor +1→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+11Aulamus RingD 2 → S+ 60 to 6663 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack18% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack13%
- 3Reroll Defense→ ideally Might, Precision or Attack9%
- 4Reroll Block→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision20% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Might or Precision16%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Accuracy→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+10Gartua BootsC 12 → S+ 58 to 6762 on average
- 1Reroll Evasion→ ideally Move Speed or Perfect Chance11% a try
- 2Reroll Block→ ideally Move Speed or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Bakarma GlovesC 11 → S+ 58 to 6360 on average
- 1Reroll Back Defense→ ideally Combat Speed, Perfect Chance or Experienced Counterstrike +111% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Perfect Chance or Experienced Counterstrike +18%
- 3Reroll Dexterity→ ideally Combat Speed, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 57 to 6460 on average
- 1Reroll MP→ ideally Attack increase or Perfect Chance10% a try
- 2Reroll Natural HP Regen→ ideally Attack increase or Perfect Chance7%
- 3Reroll Accuracy→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+11Vakron CloakC 8 → S+ 64 to 6965 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
- 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Murderous Burst +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorC 11 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
+2Bell of VigorD 3 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
+2Parchment of MagicA 24 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
+2Mirror of VigorA 34 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
+1Compass of VigorB 18 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Can't reach S+
+10Rupture ClaymoreD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+8Divine Canyon HelmD 3Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.