Rerolls
How we plan
+10Up nextAulamus EarringsC 9 → S+ 55 to 6560 on average
- 1Natural MP Regen24% a try
- 6Natural HP Regen19%
- 12Block15%
- 34Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus StaffA 24 → S+ 56 to 6058 on average
- 2Accuracy26% a try
- 9Block20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Aulamus EarringsA 24 → S+ 56 to 6559 on average
- 3Natural MP Regen26% a try
- 8Evasion20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
- Fine+10
- Critical Hit
Then bind it fully.
+10Aulamus NecklaceA 22 → S+ 56 to 6159 on average
- 4Natural HP Regen20% a try
- 10HP16%
- 33Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus RingD 5 → S+ 58 to 6562 on average
- 5MP19% a try
- 14Tremor Crush +114%
- 18Critical Hit Resist11%
- 29Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus RingC 5 → S+ 58 to 6562 on average
- 7Evasion18% a try
- 11Natural MP Regen14%
- 20Defiance +111%
- 30Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Gartua BreastplateD 4 → S+ 59 to 6562 on average
- 13Willpower14% a try
- 17HP11%
- 24Regeneration9%
- 31Earth's Promise +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Dartan GlovesD 0 → S+ 56 to 5857 on average
- 15Dexterity15% a try
- 19Defense12%
- 23Critical Damage Defense9%
- 27HP6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Combat Speed Attack Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Gartua CloakD 0 → S+ 56 to 6660 on average
- 16Critical Damage Defense13% a try
- 22Natural HP Regen10%
- 26Crossguard +17%
- 28Blessing of Life +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Spectral BootsB 14 → S+ 56 to 5757 on average
- 21Endurance Penetration11% a try
- 25Natural HP Regen8%
- 32Earth's Promise +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Move Speed
Then bind it fully.
Arcana crafts
Chalice of VigorD 4 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+1Parchment of MagicB 17 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+3Mirror of VigorA 34 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+1Compass of VigorA 25 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GreavesC 8Its best rolls fall short.
Divine Canyon HelmA 25Its best rolls fall short.
Divine Canyon PauldronsD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.