kiskInstall

AsmodiansLv 45 ClericTrinielPotato

Ruine

79,246 CP
CGear
  1. +10
    Aulamus RingB 17 → S+ 55 to 67

    61 on average

    1. 3Critical Hit Resist17% a try
    2. 10MP12%
    3. 27Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +5
    Berk EarringsB 12 → S+ 56 to 57

    56 on average

    1. 5Evasion17% a try
    2. 11Natural HP Regen12%
    3. 25Empyrean Lords' Benediction +18%
    4. 43Empyrean Lord's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  3. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 6Natural MP Regen15% a try
    2. 12Lightning Strike Scattershot +111%
    3. 20Flight Power8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +5
    Bakarma BootsD 0 → S+ 61 to 63

    62 on average

    1. 7Willpower13% a try
    2. 16Critical Hit Resist10%
    3. 26MP7%
    4. 36Natural HP Regen4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  5. +5
    Bakarma GlovesD 0 → S+ 61 to 64

    64 on average

    1. 8Dexterity12% a try
    2. 17Block9%
    3. 28HP7%
    4. 37Heal Block +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  6. +5
    Bakarma BreastplateD 3 → S+ 60 to 62

    61 on average

    1. 9Defense13% a try
    2. 18Critical Damage Defense9%
    3. 29Critical Hit Resist7%
    4. 38Healing Enhancement +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +5
    Bakarma GreavesD 0 → S+ 57 to 59

    57 on average

    1. 13Dexterity12% a try
    2. 21Critical Hit Resist9%
    3. 31HP6%
    4. 40Natural MP Regen3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  8. +8
    Aulamus NecklaceA 27 → S+ 55 to 57

    56 on average

    1. 14Natural HP Regen12% a try
    2. 30Heal Block +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit

    Then bind it fully.

  9. +5
    Bakarma PauldronsB 14 → S+ 59 to 62

    61 on average

    1. 15Critical Damage Defense10% a try
    2. 23Front Defense7%
    3. 35Natural MP Regen4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  10. +5
    Berk EarringsB 18 → S+ 56 to 57

    56 on average

    1. 19Natural MP Regen10% a try
    2. 34Heal Block +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Precision Attack Move Speed

    Then bind it fully.

  11. +5
    Spectral HelmD 3 → S+ 56

    56 on average

    1. 22Front Defense8% a try
    2. 33MP5%
    3. 41Warm Benediction +13%
    4. 42Weapon Damage Tolerance1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Double Chance Attack Attack increase Empyrean Lord's Grace +1

    Then bind it fully.

  12. +5
    Bakarma CloakC 12 → S+ 62 to 66

    63 on average

    1. 24Critical Damage Defense7% a try
    2. 32Front Defense5%
    3. 39MP3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Can't reach S+