Rerolls
How we plan
+5Up nextBerk EarringsB 14 → S+ 55 to 6158 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack or Precision19% a try
- 2Reroll HP→ ideally Might, Attack or Precision15%
- 3Reroll Destructive Impulse +1→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 55 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Blood Absorption +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Dexterity→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Berk EarringsA 23 → S+ 55 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack or Precision20% a try
- 2Reroll HP→ ideally Might, Attack or Precision15%
- 3Reroll Accuracy→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+5Vakron BootsB 16 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Perfect Chance or Attack14% a try
- 2Reroll Natural HP Regen→ ideally Perfect Chance or Attack11%
- 3Reroll Survival Willpower +1→ ideally Perfect Chance or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+7Bakarma GlovesD 0 → S+ 57 to 6359 on average
- 1Reroll Front Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +115% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112%
- 3Reroll Block→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
- 4Reroll Protection Armor +1→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+5Berk NecklaceC 7 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision19% a try
- 2Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision14%
- 3Reroll Natural HP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision10%
- 4Reroll Accuracy→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
+7Bakarma HelmD 4 → S+ 56 to 6258 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +113% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +110%
- 3Reroll Dexterity→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+5Berk RingB 13 → S+ 59 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
- 2Reroll Block→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
- 4Reroll Accuracy→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+7Bakarma GreavesD 0 → S+ 57 to 5957 on average
- 1Reroll MP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
- 2Reroll HP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
- 3Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 4Reroll Survival Stance +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance Attack
Then bind it fully.
+5Gartua RingS 35 → S+ 56 to 6661 on average
- 1Reroll Rush Strike +1→ ideally Might or Precision9% a try
- 2Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Kashapa CloakB 16 → S+ 60 to 6460 on average
- 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase8% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
- 3Reroll Block→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +14
- Murderous Burst +1 Attack
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.