kiskInstall

AsmodiansLv 45 GladiatorTriniel

ST4RK

77,209 CP
CGear
  1. +10
    Bakarma BreastplateD 2 → S+ 55 to 61

    59 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
    3. 3Reroll Blood Absorption +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    4. 4Reroll Dexterity→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  2. +5
    Berk EarringsA 23 → S+ 55 to 61

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Attack or Precision20% a try
    2. 2Reroll HP→ ideally Might, Attack or Precision15%
    3. 3Reroll Accuracy→ ideally Might, Attack or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Attack Preparation +1 Experienced Counterstrike +1 Murderous Burst +1

    Then bind it fully.

  3. +5
    Vakron BootsB 16 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Perfect Chance or Attack14% a try
    2. 2Reroll Natural HP Regen→ ideally Perfect Chance or Attack11%
    3. 3Reroll Survival Willpower +1→ ideally Perfect Chance or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Perfect Chance Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  4. +7
    Bakarma GlovesD 0 → S+ 57 to 63

    59 on average

    1. 1Reroll Front Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +115% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112%
    3. 3Reroll Block→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
    4. 4Reroll Protection Armor +1→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Perfect Chance Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  5. +5
    Berk NecklaceC 7 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision19% a try
    2. 2Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision14%
    3. 3Reroll Natural HP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision10%
    4. 4Reroll Accuracy→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision

    Then bind it fully.

  6. +7
    Bakarma HelmD 4 → S+ 56 to 62

    58 on average

    1. 1Reroll Constitution→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +113% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +110%
    3. 3Reroll Dexterity→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
    4. 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  7. +5
    Berk RingB 13 → S+ 59 to 65

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll Block→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%
    4. 4Reroll Accuracy→ ideally Might or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  8. +7
    Bakarma GreavesD 0 → S+ 57 to 59

    57 on average

    1. 1Reroll MP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
    2. 2Reroll HP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
    4. 4Reroll Survival Stance +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Experienced Counterstrike +1
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

  9. +5
    Gartua RingS 35 → S+ 56 to 66

    61 on average

    1. 1Reroll Rush Strike +1→ ideally Might or Precision9% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Overhead Slam +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  10. +10
    Kashapa CloakB 16 → S+ 60 to 64

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
    3. 3Reroll Block→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +14
    Murderous Burst +1 Attack

    Then bind it fully.

Can't reach S+