Rerolls
How we plan
+10Up nextGartua RingB 18 → S+ 57 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Precision or Attack19% a try
- 2Reroll Defense→ ideally Precision or Attack14%
- 3Reroll Critical Hit Resist→ ideally Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+9Berk EarringsC 10 → S+ 56 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 3Reroll Evasion→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceD 3 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +119% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +115%
- 3Reroll Protection Circle +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +111%
- 4Reroll Blessing of Life +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 60 to 6562 on average
- 1Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll MP→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Raging Spell +1→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Blessing of Life +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BootsD 1 → S+ 58 to 6059 on average
- 1Reroll Evasion→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
- 2Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Natural HP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Critical Hit→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingA 34 → S+ 58 to 6461 on average
- 1Reroll Heat Wave Blow +1→ ideally Might or Precision13% a try
- 2Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Onslaught +1 Spinning Strike +1
Then bind it fully.
+10Vakron PauldronsB 18 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
- 2Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 3Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Survival Willpower +1→ ideally Double Chance or Attack increase12% a try
- 2Reroll Protection Circle +1→ ideally Double Chance or Attack increase10%
- 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase7%
- 4Reroll Blessing of Life +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Gartua HelmC 10 → S+ 58 to 6560 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase7%
- 3Reroll HP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateS 39 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance10% a try
- 2Reroll Inspiring Spell +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Bakarma GuardD 0Soul Fuse it for one more line.
Unyielding GreavesB 20Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.