kiskInstall

AsmodiansLv 45 ChanterTriniel

Sayako

80,334 CP
CGear
  1. +9
    Berk EarringsC 10 → S+ 56 to 60

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceD 3 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +119% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +115%
    3. 3Reroll Protection Circle +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +111%
    4. 4Reroll Blessing of Life +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  3. +10
    Vakron GlovesD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance14% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Raging Spell +1→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Blessing of Life +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  4. +10
    Bakarma BootsD 1 → S+ 58 to 60

    59 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
    2. 2Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
    3. 3Reroll Natural HP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    4. 4Reroll Critical Hit→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +10
    Aulamus RingA 34 → S+ 58 to 64

    61 on average

    1. 1Reroll Heat Wave Blow +1→ ideally Might or Precision13% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Onslaught +1 Spinning Strike +1

    Then bind it fully.

  6. +10
    Vakron PauldronsB 18 → S+ 60 to 65

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
    2. 2Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    3. 3Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Survival Willpower +1→ ideally Double Chance or Attack increase12% a try
    2. 2Reroll Protection Circle +1→ ideally Double Chance or Attack increase10%
    3. 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Blessing of Life +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Gartua HelmC 10 → S+ 58 to 65

    60 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase7%
    3. 3Reroll HP→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +10
    Bakarma BreastplateS 39 → S+ 58 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance10% a try
    2. 2Reroll Inspiring Spell +1→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

Can't reach S+