DGear
Rerolls
How we plan
+2Up nextBakarma BreastplateD 0 → S+ 55 to 6159 on average
- 1Constitution17% a try
- 2Critical Damage Defense15%
- 5Back Defense12%
- 7Natural HP Regen9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
Bakarma BootsD 2 → S+ 56 to 6259 on average
- 3Constitution15% a try
- 4Status Effect Resist12%
- 8Critical Hit9%
- 11Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
Bakarma CloakD 0 → S+ 61 to 6662 on average
- 6Defense11% a try
- 9Evasion8%
- 10Critical Damage Defense5%
- 12MP3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
Can't reach S+
+11Kromede ClaymoreC 11Its best rolls fall short.
Spiritforged GuardC 6Its lines are fixed.
Liberator GreavesD 0Its lines are fixed.
Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Liberator GlovesD 0Its lines are fixed.
Chaser NecklaceD 0Its lines are fixed.
Judicator EarringsD 0Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Anguish RingB 15Its best rolls fall short.
Anguish RingC 9Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.