Rerolls
How we plan
+14Up nextAulamus MaceB 13 → S+ 56 to 5757 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Light of Regeneration +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+12Aulamus NecklaceD 1 → S+ 57 to 5957 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy26% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy20%
- 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
- 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+12Aulamus EarringsC 10 → S+ 56 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsS 40 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed12% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Precision Move Speed
- Good+14
- Accuracy
Then bind it fully.
+11Enraged Kromede RingA 30 → S+ 57 to 7262 on average
- 1Reroll Flight Power→ ideally Might or Precision12% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Fine+13 to +14
- Condemnation +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+12Aulamus RingB 18 → S+ 55 to 6760 on average
- 1Reroll Debilitating Mark +1→ ideally Might or Precision14% a try
- 2Reroll HP→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Bakarma GlovesB 15 → S+ 61 to 6463 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Combat Speed11% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Combat Speed8%
- 3Reroll Natural MP Regen→ ideally Attack or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+12Nuakum BootsB 15 → S+ 57 to 7266 on average
- 1Reroll Dexterity→ ideally Move Speed or Perfect Chance10% a try
- 2Reroll Block→ ideally Move Speed or Perfect Chance7%
- 3Reroll Radiant Benediction +1→ ideally Move Speed or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance
- Fine+9 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase
Then bind it fully.
+11Nuakum GreavesB 20 → S+ 60 to 6763 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma BreastplateC 8 → S+ 55 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost10% a try
- 2Reroll Block→ ideally Attack or Damage Boost7%
- 3Reroll Natural HP Regen→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron CloakB 19 → S+ 65 to 7067 on average
- 1Reroll Constitution→ ideally Attack increase or Attack9% a try
- 2Reroll HP→ ideally Attack increase or Attack7%
- 3Reroll Natural MP Regen→ ideally Attack increase or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron HelmB 21 → S+ 56 to 6459 on average
- 1Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase9% a try
- 2Reroll Constitution→ ideally Double Chance or Attack increase7%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
Arcana crafts
+2Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Compass of MagicB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Bell of VigorA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Bind or enchant
+2Mirror of MagicA 33 → S+ 56Enchant it fully
Can't reach S+
+10Ignus GuardC 10Its best rolls fall short.
+10Corrupted Judicator PauldronsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Chalice of Vigor.