kiskInstall

AsmodiansLv 45 ClericTrinielGen

Seanagin

123,323 CP
BGear
  1. +12
    Aulamus NecklaceD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy26% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy20%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  2. +12
    Aulamus EarringsC 10 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit25% a try
    2. 2Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsS 40 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed12% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Precision Move Speed
    Good+14
    Accuracy

    Then bind it fully.

  4. +11
    Enraged Kromede RingA 30 → S+ 57 to 72

    62 on average

    1. 1Reroll Flight Power→ ideally Might or Precision12% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Fine+13 to +14
    Condemnation +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +12
    Aulamus RingB 18 → S+ 55 to 67

    60 on average

    1. 1Reroll Debilitating Mark +1→ ideally Might or Precision14% a try
    2. 2Reroll HP→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  6. +10
    Bakarma GlovesB 15 → S+ 61 to 64

    63 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Combat Speed11% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Combat Speed8%
    3. 3Reroll Natural MP Regen→ ideally Attack or Combat Speed5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  7. +12
    Nuakum BootsB 15 → S+ 57 to 72

    66 on average

    1. 1Reroll Dexterity→ ideally Move Speed or Perfect Chance10% a try
    2. 2Reroll Block→ ideally Move Speed or Perfect Chance7%
    3. 3Reroll Radiant Benediction +1→ ideally Move Speed or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  8. +11
    Nuakum GreavesB 20 → S+ 60 to 67

    63 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. +10
    Bakarma BreastplateC 8 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost10% a try
    2. 2Reroll Block→ ideally Attack or Damage Boost7%
    3. 3Reroll Natural HP Regen→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  10. +10
    Vakron CloakB 19 → S+ 65 to 70

    67 on average

    1. 1Reroll Constitution→ ideally Attack increase or Attack9% a try
    2. 2Reroll HP→ ideally Attack increase or Attack7%
    3. 3Reroll Natural MP Regen→ ideally Attack increase or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Attack increase Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron HelmB 21 → S+ 56 to 64

    59 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Constitution→ ideally Double Chance or Attack increase7%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

Arcana crafts

  1. +2
    Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. +2
    Compass of MagicB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Bell of VigorA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor.