Rerolls
How we plan
+10Up nextVakron PauldronsB 16 → S+ 57 to 6762 on average
- 1Reroll MP→ ideally Attack or Critical Damage Boost16% a try
- 2Reroll HP→ ideally Attack or Critical Damage Boost12%
- 3Reroll Radiant Benediction +1→ ideally Attack or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesB 15 → S+ 58 to 6561 on average
- 1Reroll Evasion→ ideally Damage Tolerance, Attack or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Damage Tolerance, Attack or Perfect Chance9%
- 3Reroll Critical Hit Resist→ ideally Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GlovesC 10 → S+ 56 to 6961 on average
- 1Reroll Status Effect Resist→ ideally Combat Speed13% a try
- 2Reroll HP→ ideally Combat Speed10%
- 3Reroll Heal Block +1→ ideally Combat Speed7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Berk EarringsD 1 → S+ 56 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack17% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision or Attack12%
- 3Reroll Heal Block +1→ ideally Might, Precision or Attack8%
- 4Reroll Defense→ ideally Might, Precision or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+9Bakarma BootsD 0 → S+ 61 to 6362 on average
- 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance10%
- 3Reroll HP→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron HelmB 14 → S+ 56 to 6458 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 60 to 6261 on average
- 1Reroll Evasion→ ideally Attack or Damage Boost10% a try
- 2Reroll Back Defense→ ideally Attack or Damage Boost7%
- 3Reroll Natural MP Regen→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+10Berk EarringsB 14 → S+ 56 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack13% a try
- 2Reroll HP→ ideally Might, Precision or Attack8%
- 3Reroll Defense→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+10Vakron CloakD 3 → S+ 65 to 7066 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase11% a try
- 2Reroll HP→ ideally Double Chance or Attack increase8%
- 3Reroll Immortal Veil +1→ ideally Double Chance or Attack increase5%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Chalice of MagicC 8 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+3Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Bell of VigorC 8 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
+3Compass of VigorS 39 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+2Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+15Rupture WarhammerC 10Soul Fuse it for one more line.
+14Spiritforged GuardC 6Its lines are fixed.
+10Berk NecklaceC 6Soul Fuse it for one more line.
+6Liberator RingD 0Its lines are fixed.
+6Liberator RingD 0Its lines are fixed.
+12Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.