Rerolls
How we plan
+10Up nextVakron GuardB 20 → S+ 5757 on average
- 1Back Attack24% a try
- 5MP18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus NecklaceC 12 → S+ 56 to 5857 on average
- 2Natural MP Regen23% a try
- 9Natural HP Regen17%
- 20HP11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 55 to 6560 on average
- 3Block19% a try
- 10Defense14%
- 17Critical Hit Resist11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 56 to 6661 on average
- 4Block18% a try
- 11MP14%
- 19Marking Shot +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 58 to 6461 on average
- 6Block17% a try
- 13Natural HP Regen13%
- 23Unyielding Resolve +110%
- 28Vigilant Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Bakarma PauldronsD 0 → S+ 56 to 6058 on average
- 7Status Effect Resist17% a try
- 12Back Defense14%
- 21MP10%
- 30HP7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 8Back Defense18% a try
- 14Front Defense14%
- 22Critical Hit Resist10%
- 29Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BootsB 15 → S+ 55 to 6057 on average
- 15Evasion14% a try
- 25Rooting Eye +110%
- 31Melee Fire +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesB 14 → S+ 59 to 6361 on average
- 16Evasion12% a try
- 26Front Defense9%
- 33Unyielding Resolve +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma HelmD 1 → S+ 61 to 6261 on average
- 18MP10% a try
- 27Natural MP Regen8%
- 34Vigilant Eye +15%
- 36Weapon Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 4 → S+ 58 to 6158 on average
- 24Constitution8% a try
- 32Defense5%
- 35Vigilant Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+16
- Focused Eye +1
Then bind it fully.
Arcana crafts
Compass of MagicD 0 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Parchment of VigorC 11 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
+1Chalice of VigorB 17 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
+2Mirror of MagicS 36 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Bind or enchant
+10Aulamus BowS 54 → S+ 57Bind it fully
Can't reach S+
+5Liberator EarringsD 4Its lines are fixed.
+5Unyielding EarringsC 8Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.